[EvasGL] Fix to OpenGLES 1.1 rendering issue.
authorWonsik, Jung <sidein@samsung.com>
Thu, 15 Dec 2016 12:10:22 +0000 (21:10 +0900)
committerWonki Kim <wonki_.kim@samsung.com>
Mon, 2 Jan 2017 07:25:25 +0000 (16:25 +0900)
commita5d13aa327d9f25cbb17f122e3bf430ab0b12bce
treea422d6f5418dfbb9e056c788994ddebef2c4c231
parent9ffcf5680431356e3ff18045168ff2239c9d7e96
[EvasGL] Fix to OpenGLES 1.1 rendering issue.

If the DDK driver supports depth_stencil buffer,
evas gl can not use GL_UNSIGNED_INT_24_8_OES.
Because OES_depth_texture is supported since OpenGLES 2.0.
So, if application want to use OpenGLES 1.1,
Evas GL should use depth and stencil buffer

Change-Id: I5fe7c01ee5a37fd0f670192e187e5b233f8aa5d6
src/modules/evas/engines/gl_common/evas_gl_core.c