d3d11: Enable dxgi debug layer and always try to pop d3d11/dxgi debug message if...
authorSeungha Yang <seungha.yang@navercorp.com>
Fri, 20 Dec 2019 09:56:08 +0000 (18:56 +0900)
committerSeungha Yang <seungha.yang@navercorp.com>
Tue, 24 Dec 2019 10:00:40 +0000 (19:00 +0900)
commita5295509af3784a5875db742e1c8a10e98dfbc6c
treee3a6dbdc1ac1d3032f06860adc126e18d577a2e2
parent49bccf0433b2ce5387c824371a24a521175d034b
d3d11: Enable dxgi debug layer and always try to pop d3d11/dxgi debug message if possible

Note that dxgi and d3d11 sdk debug will be enabled on debug build
13 files changed:
sys/d3d11/gstd3d11colorconvert.c
sys/d3d11/gstd3d11colorconverter.c
sys/d3d11/gstd3d11device.c
sys/d3d11/gstd3d11device.h
sys/d3d11/gstd3d11memory.c
sys/d3d11/gstd3d11shader.c
sys/d3d11/gstd3d11upload.c
sys/d3d11/gstd3d11utils.c
sys/d3d11/gstd3d11utils.h
sys/d3d11/gstd3d11videosink.c
sys/d3d11/gstd3d11window.c
sys/d3d11/meson.build
sys/d3d11/plugin.c