Fix problem in mapping vertex program outputs (found with "spring" game engine)
authorBrian <brian.paul@tungstengraphics.com>
Thu, 31 Jan 2008 21:05:04 +0000 (14:05 -0700)
committerBen Skeggs <skeggsb@gmail.com>
Fri, 15 Feb 2008 02:50:28 +0000 (13:50 +1100)
commita4c7c8a6ee15d793d08e448f9ca8e2100bbe748c
tree0cbfa2ad9ee0e0f1d92b1636b4456a42dbb23865
parent26fff001e786d88041d9db4c35949b50849f6a59
Fix problem in mapping vertex program outputs (found with "spring" game engine)

If the vertex program writes to an output that's not consumed by the
fragment program, map the vp output to an unused slot.
src/mesa/state_tracker/st_atom_shader.c