Increase threshold for ShaderRender tests
authorAlexander Galazin <alexander.galazin@arm.com>
Fri, 8 Sep 2017 15:31:23 +0000 (17:31 +0200)
committerAlexander Galazin <alexander.galazin@arm.com>
Mon, 11 Sep 2017 06:16:14 +0000 (08:16 +0200)
commita4bd68b910c1134d15932f07e65d578dbcac9bb9
tree102dfb37eff8ac5ca52dfd846b454582ba5f968b
parente7d272ad18ebc45d6621f47b71bd94a9a8705ee0
Increase threshold for ShaderRender tests

The threshold proves to be too low due to randomness of
fuzzyCompare(). Slightly increase it to make the tests
more robust.

Components: AOSP

VK-GL-CTS issue: 681

Affects (at least):
dEQP-GLES3.functional.shaders.texture_functions.*

Change-Id: I878e6a5c89673e87bcc225323ad852bc5e809e9e
modules/glshared/glsShaderRenderCase.cpp