e_comp_object: convert damage according to evas_map coordinate 34/243434/3 accepted/tizen/unified/20200908.021114 submit/tizen/20200907.115522 submit/tizen/20200907.215450
authorChangyeon Lee <cyeon.lee@samsung.com>
Mon, 7 Sep 2020 09:58:18 +0000 (18:58 +0900)
committerChangyeon Lee <cyeon.lee@samsung.com>
Mon, 7 Sep 2020 11:00:15 +0000 (20:00 +0900)
commita40194783a1a9822be996525f5e0b2c31913172c
tree2f0f66d3d5053b9c53c16ffbac2ef45e16a3581d
parentc1efeeddf74a5002623c5805f5e1f870dd889c8b
e_comp_object: convert damage according to evas_map coordinate

for example size of evas_object is 100x100 and evas_object is mapped by 200x200 size,
enlgithenment add damage coordinate(50x50+0+0) base on 100x100 size.
it seems that current efl add damage (50x50+0+0) to gl with eglSetDamageRegionKHR.
but damage of gl coordinate should be (100x100+0+0).
so this patch convert damage according to evas_map coordinate.

Change-Id: I53d3f4323125a95b627e120e29cb1a0361fdb372
src/bin/e_comp_object.c