Fix dEQP-VK.tessellation.geometry_interaction.limits.output_required_max_geometry...
authorJuha Heiskanen <juha.heiskanen@siru.fi>
Tue, 19 Oct 2021 11:38:09 +0000 (14:38 +0300)
committerMatthew Netsch <quic_mnetsch@quicinc.com>
Thu, 28 Oct 2021 21:45:32 +0000 (21:45 +0000)
commita3c2143a04e553c77adb93b1957feb04387daff1
tree7371860ed4586e5673d922c27ebe1fd52e20f0ec
parent1bb518faf947a7cf21cbb71a66836b256c13d4f8
Fix dEQP-VK.tessellation.geometry_interaction.limits.output_required_max_geometry validation error

Adjust numSliceNodesComponentLimit in order to keep
m_numGeometryPrimitivesPerInvocation within minimum limits defined in
the spec.

Components: Vulkan

VK-GL-CTS Issue: 3180

Affects:
dEQP-VK.tessellation.geometry_interaction.limits.output_required_max_geometry

Change-Id: I72ca43bec27256cb75a11d75aab91b9b565be9ab
external/vulkancts/modules/vulkan/tessellation/vktTessellationGeometryGridRenderTests.cpp