Do not use intersection shaders with triangle geometry
authorSlawomir Cygan <slawomir.cygan@intel.com>
Thu, 4 Jun 2020 15:21:07 +0000 (17:21 +0200)
committerAlexander Galazin <Alexander.Galazin@arm.com>
Mon, 29 Jun 2020 17:25:52 +0000 (13:25 -0400)
commita3be27fd2c18e931e735a85b694f55591b41d85c
tree6a9c81526cf592bf8c3001a91502efce196e0088
parent73493e75778c27cb4d02d1ed113278cd4b17a9df
Do not use intersection shaders with triangle geometry

This fixes the watertightness tests to not use Intersection
shaders with procedural hit shader group alongside with
triangle geometry.

Removing intersection shaders switches the shader group type
to triangle hit type.

Components: Vulkan

VK-GL-CTS Issue: 2403

Affects: dEQP-VK.ray_tracing.watertightness.*

Change-Id: I79eb0c8841b129c47103595914e9149d7706cfd7