[Support] Improve Windows performance of buffered raw_ostream
authorAndrew Ng <andrew.ng@sony.com>
Fri, 31 Mar 2023 16:50:22 +0000 (17:50 +0100)
committerAndrew Ng <andrew.ng@sony.com>
Wed, 5 Apr 2023 10:03:12 +0000 (11:03 +0100)
commita3aa916d019c8deb10c750acecdef650b3365f22
treef19ac03fe08ddca22c38defdc1fdafb8de87562d
parent94498950e69a78049d3b129f78f0db41114af52e
[Support] Improve Windows performance of buffered raw_ostream

The "preferred" buffer size for raw_ostream is set to BUFSIZ which on
Windows is only 512. This results in more calls to write and this
overhead can have a significant negative impact on performance,
especially when Anti-Virus is also involved.

Therefore increase the "preferred" buffer size to 16KB for Windows.

One example of where this helps is the LLD --Map option which dumps out
the symbol map for a link. In a link of UE4, this change has been seen
to improve the performance of the symbol map writing by more than a
factor of 6.

Differential Revision: https://reviews.llvm.org/D147340
llvm/lib/Support/raw_ostream.cpp