[Tizen] Fix multiple primitive skinning error 15/292415/2
authorEunki, Hong <eunkiki.hong@samsung.com>
Thu, 4 May 2023 08:03:01 +0000 (17:03 +0900)
committerEunki Hong <eunkiki.hong@samsung.com>
Wed, 10 May 2023 05:43:24 +0000 (05:43 +0000)
commita39888de4300a37f84dee333e6ce6416d29ec6c9
tree6be6a4d86d8ea384af813351841de2c881d14751
parentf0f73229c8c262e934d14351d5f703eadd667918
[Tizen] Fix multiple primitive skinning error

Since we didn't check indivisual primitive with
same shader + same skeletone id,
some renderer didn't applied Constraint.

Now we make multiple primitive also apply bone constraints

Change-Id: I7ccf7257108f9e4d05914c70bb437eee488b7b3f
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
dali-scene3d/internal/model-components/model-node-impl.cpp
dali-scene3d/public-api/loader/node-definition.cpp
dali-scene3d/public-api/loader/node-definition.h
dali-scene3d/public-api/loader/scene-definition.cpp