Explicitly declare gl_PerVertex block
authorMaciej Jesionowski <maciej.jesionowski@mobica.com>
Thu, 16 Jun 2016 12:02:45 +0000 (14:02 +0200)
committerMika Isojärvi <misojarvi@google.com>
Thu, 16 Jun 2016 17:49:42 +0000 (10:49 -0700)
commita2d0bacd527e6d099240d38b04a26e406eeb2fd7
tree369017ce02d8936d0e50b50d074e29dc54cd7b7f
parentb0867e62c291008367107573eee8dccd356ad90f
Explicitly declare gl_PerVertex block

This fixes SPIR-V validation error in shaders generated from GLSL (not ES)
due to missing ClipDistance capability.

(cherry picked from commit 0a6fe1448b303a6a4e4ab48712eaf1c0b16d75b1)
external/vulkancts/data/vulkan/draw/VertexFetch.vert
external/vulkancts/data/vulkan/draw/VertexFetchInstanced.vert
external/vulkancts/data/vulkan/draw/VertexFetchInstancedFirstInstance.vert
external/vulkancts/modules/vulkan/binding_model/vktBindingShaderAccessTests.cpp