Use QSGPlainTexture::setImage() instead of generating our own texture.
authorSamuel Rødal <samuel.rodal@nokia.com>
Fri, 1 Apr 2011 08:26:26 +0000 (10:26 +0200)
committerSamuel Rødal <samuel.rodal@nokia.com>
Fri, 1 Apr 2011 08:26:26 +0000 (10:26 +0200)
commita269a82011855c220f5fa726234c2fffe9d70443
tree17a77b10fd76b7a70072f936d12ed39ec779eddb
parente5b17da8674447acaf0c30cd003fed18875d379e
Use QSGPlainTexture::setImage() instead of generating our own texture.

Takes care of swizzling based on whether we're on GL ES or not.
examples/qml-compositor/main.cpp