gl_x11: val can be everything expected 0 to mean true
authorMarcel Hollerbach <marcel-hollerbach@t-online.de>
Wed, 14 Oct 2015 09:08:29 +0000 (11:08 +0200)
committerMarcel Hollerbach <marcel-hollerbach@t-online.de>
Wed, 14 Oct 2015 09:14:02 +0000 (11:14 +0200)
commita1be855fe4a0c36628e1393090d78bfb3236df07
treede67b4af1b2e70bdcb4c1a9bdd61eabec813ef8a
parentd8008f4625fd48fde2df24f98fe4cd54f1fb3b9b
gl_x11: val can be everything expected 0 to mean true

For me on a intel driver val is -1 and it needs to be inverted.
So we need to checkout that val is not 0 and not equals to 1.

Thx to raster for helping debugging this thing :).
src/modules/evas/engines/gl_x11/evas_engine.c