Stop using mix() to implement hard-light in shader.
authorcommit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>
Mon, 29 Apr 2013 17:40:33 +0000 (17:40 +0000)
committercommit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>
Mon, 29 Apr 2013 17:40:33 +0000 (17:40 +0000)
commita0d91388bb6d3d18b7409dbc1654a4335b051ae5
tree3aba1cbc1375a0602f1451ea80f87af1e7ab2e04
parentc718b35bce895aa945fc479451156985206fdae1
Stop using mix() to implement hard-light in shader.

R=jvanverth@google.com, robertphillips@google.com

Author: bsalomon@google.com

Review URL: https://chromiumcodereview.appspot.com/14541004

git-svn-id: http://skia.googlecode.com/svn/trunk@8910 2bbb7eff-a529-9590-31e7-b0007b416f81
src/core/SkXfermode.cpp