Skip BC/DXT formats in Texture3D tests
authorJuan A. Suarez Romero <jasuarez@igalia.com>
Mon, 14 May 2018 15:24:04 +0000 (15:24 +0000)
committerAlexander Galazin <Alexander.Galazin@arm.com>
Tue, 22 May 2018 09:38:48 +0000 (05:38 -0400)
commita0b8363a7837546c73e4d30a6c6d37da21ea8645
tree8891c4d28743d3b875913c8e8bacb87b77571f45
parentbe86ae503c80b80fcba4b4346fd2e23f7e0eca88
Skip BC/DXT formats in Texture3D tests

These formats only supports 2D images.

Affects:
KHR-GLES2.texture_3d.compressed_texture.negative_compressed_tex_image
KHR-GLES2.texture_3d.compressed_texture.negative_compressed_tex_sub_image

Components: OpenGL

VK-GL-CTS issue: 1163

Change-Id: I806dccfdbb2969b51c0ee9a1010c04107154733a
external/openglcts/modules/gles2/es2cTexture3DTests.cpp