[Bind] Hardcode some common OpenGL IHV names
authorthefiddler <stapostol@gmail.com>
Thu, 14 Aug 2014 08:50:26 +0000 (10:50 +0200)
committerthefiddler <stapostol@gmail.com>
Tue, 2 Sep 2014 11:04:14 +0000 (13:04 +0200)
commita05ffb86541d6db4c1cef46b03812d3b3e284d65
tree9c2bb2bcb6f76c4d98d3d81d6fb6ab6708062748
parentd036c50a15024c34a6bfd0bab8147036a81d0f4f
[Bind] Hardcode some common OpenGL IHV names

These names are present in ES enums, even if no function uses them. We
need them for backwards-compatibility.
Source/Bind/Utilities.cs