Fix sample read tests to use sample rate shading
authorChris Forbes <chrisforbes@google.com>
Fri, 14 Jun 2019 19:38:05 +0000 (12:38 -0700)
committerAlexander Galazin <Alexander.Galazin@arm.com>
Wed, 19 Jun 2019 08:05:09 +0000 (04:05 -0400)
commit9f2a65eda2ee4d76436d572730b06547892038a4
treee7efb735baae76fb2f894aee1531c28e6efaa113
parentc7c82722f91037f2eb92d99996fb90692c57e503
Fix sample read tests to use sample rate shading

- The first shader uses gl_SampleID, so needs to run with sample rate
shading.
- Require the sampleRateShading device feature

Affects: dEQP-VK.renderpass*.sampleread.*

Components: Vulkan

VK-GL-CTS Issue: 1832

Change-Id: Ic99ac60581a546deb674db273d6438af8b5b7595
external/vulkancts/modules/vulkan/renderpass/vktRenderPassSampleReadTests.cpp