libgstgl: run a custom shader to convert YUV to RGB on mac and ios
authorAlessandro Decina <alessandro.d@gmail.com>
Tue, 27 Jan 2015 13:48:27 +0000 (00:48 +1100)
committerTim-Philipp Müller <tim@centricular.com>
Sat, 9 Dec 2017 19:31:53 +0000 (19:31 +0000)
commit9f1cb84523e7924f02c91eb8e3395d20467e2df8
tree63c784769efdec6417d67282d81cfc1b7f61a871
parent966cad27d7df12006f683ea3afeca684a82dd95c
libgstgl: run a custom shader to convert YUV to RGB on mac and ios

When GL_APPLE_ycbcr_422 is available, run a custom shader to convert
GL_TEXTURE_RECTANGLE textures from YUV to RGB.

See https://www.opengl.org/registry/specs/APPLE/ycbcr_422.txt
gst-libs/gst/gl/gstglcolorconvert.c