Select SPIR-V for the robustness' compute shaders
Use SPIR-V v1.3 instead of SPIR-V v1.4 ShaderBuildOptions
for the compute shaders of the robustness tests using 64-bit formats.
Apparently, SPIR-V v1.4 is not required for those shaders.
Otherwise, the SPIR-V validation fails on Vulkan v1.1 devices
such as Android.
For tests that do not require/test 64-bit formats,
fall back to using SPIR-V v1.0.
Components: Vulkan
VK-GL-CTS issue: 2679
Affects:
dEQP-VK.robustness.*.comp
Change-Id: I6054682e7dbc4460595a8264338a04ee36f9e3d1