iio: tsl2583: Use DIV_ROUND_CLOSEST() instead of open-coding it
authorLars-Peter Clausen <lars@metafoo.de>
Sun, 27 Dec 2020 17:11:26 +0000 (18:11 +0100)
committerJonathan Cameron <Jonathan.Cameron@huawei.com>
Sat, 9 Jan 2021 21:52:45 +0000 (21:52 +0000)
commit9f094829eaed9194fe1f96156e7c477bdbc786ba
treed697fb293805ee165efe3ac2d540e92810045153
parent166549bb1e1dc890904dce26fed46fdd041522e9
iio: tsl2583: Use DIV_ROUND_CLOSEST() instead of open-coding it

Use DIV_ROUND_CLOSEST() instead of open-coding it. This documents intent
and makes it more clear what is going on for the casual reviewer.

Generated using the following the Coccinelle semantic patch.

// <smpl>
@r1@
expression x;
constant C1;
constant C2;
@@
 ((x) + C1) / C2

@script:python@
C1 << r1.C1;
C2 << r1.C2;
@@
try:
if int(C1) * 2 != int(C2):
cocci.include_match(False)
except:
cocci.include_match(False)

@@
expression r1.x;
constant r1.C1;
constant r1.C2;
@@
-(((x) + C1) / C2)
+DIV_ROUND_CLOSEST(x, C2)
// </smpl>

Signed-off-by: Lars-Peter Clausen <lars@metafoo.de>
Link: https://lore.kernel.org/r/20201227171126.28216-3-lars@metafoo.de
Signed-off-by: Jonathan Cameron <Jonathan.Cameron@huawei.com>
drivers/iio/light/tsl2583.c