Ignore alpha channel during color conversion.
authorakallabeth <akallabeth@posteo.net>
Tue, 12 Jan 2021 08:41:09 +0000 (09:41 +0100)
committerakallabeth <akallabeth@users.noreply.github.com>
Thu, 25 Feb 2021 08:51:41 +0000 (09:51 +0100)
commit9eeb64ed9f8dc852a26c3d693a6d9a18eccc12f5
tree63f0f65d5bedf4cfd8b02b17778223aedbcd5791
parente45621fed69c2a3202fdcc49d58b7a045fbe70a7
Ignore alpha channel during color conversion.

Most GFX graphics do not carry alpha data. Keep the original
alpha value unless specified otherwise.

(cherry picked from commit 115532ef5a71676a946c9d268dd1294daf99e52d)
include/freerdp/codec/color.h
libfreerdp/primitives/prim_YCoCg.c
libfreerdp/primitives/prim_YUV.c
libfreerdp/primitives/prim_YUV_ssse3.c
libfreerdp/primitives/prim_colors.c
libfreerdp/primitives/prim_internal.h