[Tizen] Support CornerBlur and Scene3D gles2.0
This is a combination of 3 commits.
Ignore corner blur radius if glsl version is low
Let we make to not blur rounded corner if gles version is too low
Change-Id: I1ed43633d97e63a0b4d843ce692e7db28db22e0d
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Revert "[Tizen] Do not access undefineded transform uniform"
This reverts commit
6d81a8a25d046a707a00543b416902e1e75dedb5.
Support Scene3D on gles 2.0
Let we support Scene3D::Model under gles 2.0 devices.
Note : Since glsl doesnt support textureLod, we cannot support roughness.
Change-Id: If518bf48361331eb47b0f8a5a2ef265ba3fee488
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>