mesa: remove GL_SGI_texture_color_table support
authorBrian Paul <brianp@vmware.com>
Tue, 1 Mar 2011 01:24:30 +0000 (18:24 -0700)
committerBrian Paul <brianp@vmware.com>
Tue, 1 Mar 2011 01:24:30 +0000 (18:24 -0700)
commit9d20849516fe34bb0a430b007cef7878858cf0c7
tree67c226c5ccade1c0eb30f3c3e76443c81ffbd586
parent7e161bcf11d539ecc2482b71b21783a23e36f596
mesa: remove GL_SGI_texture_color_table support

It was only implemented in the swrast driver and probably not used by
any applications.  A modern app would use a dependent/chained texture
lookup in the fragment shader.
docs/relnotes-7.11.html
src/mesa/main/attrib.c
src/mesa/main/colortab.c
src/mesa/main/enable.c
src/mesa/main/extensions.c
src/mesa/main/get.c
src/mesa/main/mtypes.h
src/mesa/main/pixel.c
src/mesa/main/texstate.c
src/mesa/swrast/s_texcombine.c