intel/genxml: Add the BINDLESS_SHADER_RECORD data structure
authorJason Ekstrand <jason@jlekstrand.net>
Wed, 21 Oct 2020 19:32:10 +0000 (14:32 -0500)
committerMarge Bot <eric+marge@anholt.net>
Wed, 25 Nov 2020 05:37:09 +0000 (05:37 +0000)
commit9d16d973a70aed61f38607229339a8c4d3c2ad6d
treed31f793c3d46cc864302a499aadcd4de36171854
parent5faf859ebbeed2a529913d064aae76055cce586b
intel/genxml: Add the BINDLESS_SHADER_RECORD data structure

This is the first of the HW data structures added for ray-tracing.
These are added to their own file because it's not really associated
with any hardware we've enabled in Mesa just yet.  Eventually, these
will likely get folded into the appropriate genX.xml file as they are
hardware data structures and needed to be tracked as such.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7356>
src/intel/genxml/gen_rt.xml [new file with mode: 0644]
src/intel/genxml/meson.build