i965: stop passing gl_shader_program to brw_assign_common_binding_table_offsets()
authorTimothy Arceri <timothy.arceri@collabora.com>
Fri, 4 Nov 2016 22:34:52 +0000 (09:34 +1100)
committerTimothy Arceri <timothy.arceri@collabora.com>
Fri, 6 Jan 2017 00:21:41 +0000 (11:21 +1100)
commit9ca14f583c2613643671c1d5a8bd2b98745f4c7c
tree91c2d6bbab62bb9d0537445b2db5955496d2ddf2
parentf5bc127b2f140213a8ceb58c4ed2d9b9a4c0449c
i965: stop passing gl_shader_program to brw_assign_common_binding_table_offsets()

We now get everything we need directly from gl_program so there is
no need for this.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
src/mesa/drivers/dri/i965/brw_cs.c
src/mesa/drivers/dri/i965/brw_gs.c
src/mesa/drivers/dri/i965/brw_shader.cpp
src/mesa/drivers/dri/i965/brw_shader.h
src/mesa/drivers/dri/i965/brw_tcs.c
src/mesa/drivers/dri/i965/brw_tes.c
src/mesa/drivers/dri/i965/brw_vs.c
src/mesa/drivers/dri/i965/brw_wm.c