GLSL/SPV: Fix #1196: Require resources to have layout(binding=X).
authorJohn Kessenich <cepheus@frii.com>
Thu, 22 Feb 2018 01:19:49 +0000 (18:19 -0700)
committerJohn Kessenich <cepheus@frii.com>
Thu, 22 Feb 2018 18:47:41 +0000 (11:47 -0700)
commit9c9c4e90df37c22e597aab3d53843bbc1291585e
tree512c5f71ad7b44593c20081f30ad37b092cf6ce3
parent2d9973de0ed78a4823516164528534bb7b85c843
GLSL/SPV: Fix #1196: Require resources to have layout(binding=X).
20 files changed:
Test/baseResults/310.comp.out
Test/baseResults/atomic_uint.frag.out
Test/baseResults/glspv.frag.out
Test/baseResults/link1.vk.frag.out
Test/baseResults/specExamples.vert.out
Test/baseResults/spv.debugInfo.frag.out
Test/baseResults/spv.glsl.register.noautoassign.frag.out
Test/baseResults/vulkan.frag.out
Test/baseResults/vulkan.vert.out
Test/glspv.frag
Test/glspv.vert
Test/link2.vk.frag
Test/runtests
Test/spv.glsl.register.noautoassign.frag
Test/spv.targetOpenGL.vert
Test/vulkan.frag
glslang/MachineIndependent/ParseHelper.cpp
gtests/Hlsl.FromFile.cpp
gtests/Spv.FromFile.cpp
gtests/TestFixture.h