glsl: use the correct parent when allocating program data members
authorTimothy Arceri <tarceri@itsqueeze.com>
Wed, 8 Nov 2017 00:34:10 +0000 (11:34 +1100)
committerTimothy Arceri <tarceri@itsqueeze.com>
Thu, 9 Nov 2017 01:07:48 +0000 (12:07 +1100)
commit9c33533586476693a197b7179552d140d54f23f2
treead0f9eb55ef91e918f3f9cbc6efa42a99cd2d481
parentcf05bb506a075c9e3b8a3c374b928ff0367c49b2
glsl: use the correct parent when allocating program data members

Cc: "17.2 17.3" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/compiler/glsl/link_atomics.cpp
src/compiler/glsl/link_uniforms.cpp
src/compiler/glsl/linker.cpp
src/compiler/glsl/shader_cache.cpp