Add a conformance test that uses a vertex shader with no frag shader
authorNeil Roberts <neil@linux.intel.com>
Sat, 17 Jul 2010 13:11:02 +0000 (14:11 +0100)
committerNeil Roberts <neil@linux.intel.com>
Wed, 24 Nov 2010 18:06:44 +0000 (18:06 +0000)
commit9c32d07453fbc06c44e8c0fca6ef6e85f23ebf0b
tree8f3d8a7de033fa05cbeaf8a175fd08b494d3c3f6
parenta50010fb408294dce2d1205fe3a70aeead39c192
Add a conformance test that uses a vertex shader with no frag shader

This creates a material which users a layer to override the color of
the rectangle. A simple vertex shader is then created which just
emulates the fixed function pipeline. No fragment shader is
added. This demonstrates a bug where the layer state is getting
ignored when a vertex shader is in use.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2221
tests/conform/Makefile.am
tests/conform/test-cogl-just-vertex-shader.c [new file with mode: 0644]
tests/conform/test-conform-main.c