glsl: use the linear allocator in opt_dead_code_local
authorMarek Olšák <marek.olsak@amd.com>
Fri, 7 Oct 2016 18:57:04 +0000 (20:57 +0200)
committerMarek Olšák <marek.olsak@amd.com>
Mon, 31 Oct 2016 10:53:38 +0000 (11:53 +0100)
commit9c19dedff033a7cfb43d32d035fe9b26d6eb7636
treedd0171f996fc67a8ab919e711844a5a24b0849d0
parent23e373eb4f9ca374313306701890642c30e8877e
glsl: use the linear allocator in opt_dead_code_local

Tested-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
src/compiler/glsl/opt_dead_code_local.cpp