launch: don't exit the loop on buffering in paused
authorWim Taymans <wim.taymans@collabora.co.uk>
Tue, 5 Mar 2013 10:14:41 +0000 (11:14 +0100)
committerWim Taymans <wim.taymans@collabora.co.uk>
Mon, 11 Mar 2013 11:28:19 +0000 (12:28 +0100)
commit9baef63f5b49d0c9ba3c041a655135a7a0989c07
tree20422df1a234c27b37011dd4c475294ba90366c2
parent31fbc86e09864354a058143039c484bad0344673
launch: don't exit the loop on buffering in paused

When we receive a buffering message of 100% in the paused state, we exit
the event_loop and move to the PLAYING state. What should happen is that
we wait for both ASYNC-DONE and 100% buffering before continueing.
tools/gst-launch.c