mesa: Consider textures incomplete when maxlevel < baselevel.
authorEric Anholt <eric@anholt.net>
Wed, 5 Jan 2011 23:48:31 +0000 (15:48 -0800)
committerEric Anholt <eric@anholt.net>
Wed, 5 Jan 2011 23:51:37 +0000 (15:51 -0800)
commit9b7f57b18eff3959a525297f068697ac03a75840
treeb36f0625b6c854b1773d5b481bc5c638b4d247b4
parent39cc0ee3eaf0d0cae70d91ae33961053782662c8
mesa: Consider textures incomplete when maxlevel < baselevel.

See section 3.8.10 of the GL 2.1 specification.  There's no way to do
anything sane with that, and drivers would get all sorts of angry.
src/mesa/main/texobj.c