glsl: pass symbols to find_matching_signature() rather than shader
authorTimothy Arceri <timothy.arceri@collabora.com>
Mon, 27 Jun 2016 06:50:00 +0000 (16:50 +1000)
committerTimothy Arceri <timothy.arceri@collabora.com>
Thu, 30 Jun 2016 06:51:25 +0000 (16:51 +1000)
commit9b41c743cc919ebd18abbedb77d3e80474956863
tree95eb8ba86264ba1726469abb95972c581335689b
parent47f83817303e0f24f2d410450f897945a5746ef2
glsl: pass symbols to find_matching_signature() rather than shader

This will allow us to later split gl_shader into two structs.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
src/compiler/glsl/link_functions.cpp