intel/compiler: implement primitive shading rate for mesh
authorMarcin Ślusarz <marcin.slusarz@intel.com>
Tue, 12 Apr 2022 13:06:16 +0000 (15:06 +0200)
committerMarge Bot <emma+marge@anholt.net>
Fri, 13 May 2022 13:05:51 +0000 (13:05 +0000)
commit9acb30c8c40a86e6f92810e1d149fbf2faeb655b
tree5e7eef6956ce7383d781c35e62999d91f6415a00
parentf575b0d7b51ef53abdba79f686bdc403e0257a3f
intel/compiler: implement primitive shading rate for mesh

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16030>
src/intel/compiler/brw_fs.cpp
src/intel/compiler/brw_mesh.cpp
src/intel/compiler/brw_nir_lower_shading_rate_output.c