v3dv: handle depth/stencil resolves we can't implement via TLB
authorIago Toral Quiroga <itoral@igalia.com>
Wed, 14 Dec 2022 11:38:28 +0000 (12:38 +0100)
committerMarge Bot <emma+marge@anholt.net>
Fri, 16 Dec 2022 07:48:36 +0000 (07:48 +0000)
commit9ac053e0a2d3ae431145b632119e5cfa3a3007cf
treecda5e6530bb43569a6f8f42b055d65a5c0b472a6
parent284285376bc7498d608dafe8b75352216fc3f483
v3dv: handle depth/stencil resolves we can't implement via TLB

If we can't use the TLB to do a subpass resolve we have a fallaback
that emits separate image resolves, but this fallback was only
handling color resolves. This adds depth/stencil as well.

Fixes some of the issues we have with CTS 1.3.4 in:
dEQP-VK.pipeline.monolithic.multisample.misc.*

Reviewed-by: Alejandro PiƱeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20331>
src/broadcom/vulkan/v3dv_cmd_buffer.c