agx: Set PIPE_SHADER_CAP_CONT_SUPPORTED
authorAlyssa Rosenzweig <alyssa@rosenzweig.io>
Sun, 3 Sep 2023 23:03:04 +0000 (19:03 -0400)
committerAlyssa Rosenzweig <alyssa@rosenzweig.io>
Sun, 1 Oct 2023 16:32:11 +0000 (12:32 -0400)
commit9a894c9a334816e5d7b10e05086937855213b8fb
treed2406cfa59edbfa77737cf85e86c5a5d29df3f42
parentd05657e0d675a80486e9325b558a5681d14a7a37
agx: Set PIPE_SHADER_CAP_CONT_SUPPORTED

So we get adequate testing of continues, rather than lowering them in GLSL. We
don't really /want/ to see continues but lowering them away will just make them
harder to test... and besides, we should be optimizing them in NIR (not GLSL) so
we can get the win on Vulkan too.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
src/gallium/drivers/asahi/agx_pipe.c