r600g: always perform texture perspective divide + fix blending
authorJerome Glisse <jglisse@redhat.com>
Wed, 4 Aug 2010 20:10:11 +0000 (16:10 -0400)
committerJerome Glisse <jglisse@redhat.com>
Wed, 4 Aug 2010 20:11:39 +0000 (16:11 -0400)
commit9a78e790dc4c40362b971ad5eff2505c02b73ed7
treeecfe3f164480c6b9c69cc5ac179d4413eefb9264
parent19bfb55fb54447b322d3aefecf6e0dbb81d8f812
r600g: always perform texture perspective divide + fix blending

quake3 engine seems to run fine at this point (ioquake)

Signed-off-by: Jerome Glisse <jglisse@redhat.com>
src/gallium/drivers/r600/r600_shader.c
src/gallium/drivers/r600/r600_state.c
src/gallium/drivers/r600/r600_state_inlines.h
src/gallium/drivers/r600/r600d.h