R600/SI: Only use S_WQM_B64 in pixel shaders
authorTom Stellard <thomas.stellard@amd.com>
Mon, 10 Feb 2014 16:58:27 +0000 (16:58 +0000)
committerTom Stellard <thomas.stellard@amd.com>
Mon, 10 Feb 2014 16:58:27 +0000 (16:58 +0000)
commit9a32e5f29aa51ed65a75556e310b2168facd1d52
tree4d2f0e91978414f6aa6e221ae972b9ca2c4f349f
parent00107f82033ad1899a1e104324b4bf3ed6395abe
R600/SI: Only use S_WQM_B64 in pixel shaders

This doesn't change any functionality, since we only have two shader
types (compute and pixel) that use local memory.  We're just changing
the logic to match the documentation.

llvm-svn: 201096
llvm/lib/Target/R600/SILowerControlFlow.cpp