Fix mismatched ray payload in descriptor set random tests
authorRicardo Garcia <rgarcia@igalia.com>
Tue, 14 Dec 2021 10:08:16 +0000 (11:08 +0100)
committerMatthew Netsch <quic_mnetsch@quicinc.com>
Fri, 7 Jan 2022 15:51:18 +0000 (15:51 +0000)
commit9913ba1c6279a7f9a4065e02bdff757bf5bff712
treee7c93737e7e69635269d49415dbf8ab4e164be05
parent873f4f2bdf26ce008f42b9f409f98d3bf6a50a52
Fix mismatched ray payload in descriptor set random tests

Miss shaders had a ray payload declaration that didn't match other
shading stages.

Affected tests:
dEQP-VK.binding_model.descriptorset_random.*.miss.*

Components: Vulkan
VK-GL-CTS issue: 3412

Change-Id: I4473a883248bc9d572e6112da82bc4c774689071
external/vulkancts/modules/vulkan/binding_model/vktBindingDescriptorSetRandomTests.cpp