Initial pass at vertex shader on SPU using TGSI VM
authorIan Romanick <idr@us.ibm.com>
Tue, 29 Jan 2008 18:37:18 +0000 (10:37 -0800)
committerBen Skeggs <skeggsb@gmail.com>
Fri, 15 Feb 2008 02:50:26 +0000 (13:50 +1100)
commit98eecdb4868c181476cbe2423adaa327eee4a02e
tree616c243a70446b2823c6911a570415fba5471881
parent3e4306c594e0aa42b2dbf31d7437564466fadfcc
Initial pass at vertex shader on SPU using TGSI VM

All of the code is wired in on the SPU side, but it is not called from
the PPU yet.  Instruction / declaration fetch still needs to be
implemented in spu_exec.c.
src/mesa/pipe/cell/common.h
src/mesa/pipe/cell/spu/Makefile
src/mesa/pipe/cell/spu/spu_exec.c [new file with mode: 0644]
src/mesa/pipe/cell/spu/spu_exec.h [new file with mode: 0644]
src/mesa/pipe/cell/spu/spu_main.c
src/mesa/pipe/cell/spu/spu_util.c [new file with mode: 0644]
src/mesa/pipe/cell/spu/spu_vertex_fetch.c [new file with mode: 0644]
src/mesa/pipe/cell/spu/spu_vertex_shader.c [new file with mode: 0644]
src/mesa/pipe/cell/spu/spu_vertex_shader.h [new file with mode: 0644]