support an edje scaling factor. parts can selectively say "yes.. scale me!"
authorraster <raster@7cbeb6ba-43b4-40fd-8cce-4c39aea84d33>
Tue, 9 Sep 2008 14:13:34 +0000 (14:13 +0000)
committerraster <raster@7cbeb6ba-43b4-40fd-8cce-4c39aea84d33>
Tue, 9 Sep 2008 14:13:34 +0000 (14:13 +0000)
commit9852114615aed78281c6d9f01fede00a273ef258
treea15f5070693a6adf7437b79f347a37ffe1d145a9
parent58101ce6471341a4f2aa360877ae4ac24aa6c6c0
support an edje scaling factor. parts can selectively say "yes.. scale me!"
:)... this allows e etc. to adapt to massivelyt different dpi screens with
slickness that even svg can't get to... why? you scale just what NEEDS
scaling (text, button sizes, and other limiting elements). other bits like
borders, padding etc. can remain pixel-perfect and thus the look is amazing.
pixel-perfect drawing with scalable adapting.

git-svn-id: svn+ssh://svn.enlightenment.org/var/svn/e/trunk/edje@35895 7cbeb6ba-43b4-40fd-8cce-4c39aea84d33
src/bin/edje_cc_handlers.c
src/lib/Edje.h
src/lib/edje_calc.c
src/lib/edje_data.c
src/lib/edje_private.h
src/lib/edje_text.c
src/lib/edje_util.c