radeonsi: split is_monolithic into no_prolog and no_epilog
authorNicolai Hähnle <nicolai.haehnle@amd.com>
Thu, 27 Oct 2016 15:33:22 +0000 (17:33 +0200)
committerNicolai Hähnle <nicolai.haehnle@amd.com>
Thu, 3 Nov 2016 09:06:50 +0000 (10:06 +0100)
commit96d60dd9ee6a394671debe60b96db703d9ecd674
tree15bb80298b738c27b1046f00c03a2f61b1ce4437
parent8db9d915cd771985609370f1d3bdda63eba687b2
radeonsi: split is_monolithic into no_prolog and no_epilog

This helps to achieve a gradual transition towards building monolithic shaders
via inlining.

no_prolog and no_epilog will be removed by the end of the series,
separate_prolog remains in use to control the PS input mapping.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
src/gallium/drivers/radeonsi/si_shader.c
src/gallium/drivers/radeonsi/si_shader_internal.h