Run SPIR-V assembly type tests in compute shaders
authorRicardo Garcia <rgarcia@igalia.com>
Wed, 7 Aug 2019 12:10:38 +0000 (14:10 +0200)
committerAlexander Galazin <Alexander.Galazin@arm.com>
Sat, 21 Sep 2019 15:57:50 +0000 (11:57 -0400)
commit96cfa5fd825d6bb4426f8d80417ac2006811ca57
tree9fa3c4d6c76d7833b7a0c3311da469d5e8711f7b
parent47475d56f212a569ea1bc7b626feff593a0649ec
Run SPIR-V assembly type tests in compute shaders

Add *_comp variants for every SPIR-V assembly type test, making them run
in compute shaders in addition to graphical shader stages.

New tests:
dEQP-VK.spirv_assembly.type.*_comp

Components: Vulkan
VK-GL-CTS issue: 1914

Change-Id: Ia14b7ac03ad2522d02b1b178448d453c4e4901d1
android/cts/master/vk-master.txt
external/vulkancts/modules/vulkan/spirv_assembly/vktSpvAsmTypeTests.cpp
external/vulkancts/mustpass/master/vk-default-no-waivers.txt
external/vulkancts/mustpass/master/vk-default.txt