Add missing fallback blending to SkA8_Shader_Blitter::blitMask()
authorcommit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>
Thu, 15 Aug 2013 18:16:07 +0000 (18:16 +0000)
committercommit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>
Thu, 15 Aug 2013 18:16:07 +0000 (18:16 +0000)
commit96583db7990ec524b6410c539518ebbc9844c5ec
tree9a4488b4e01bb0ccf9843bfd2dd7b1ae829f4335
parentaa86fb3237c665c5d091a114402dc6ad87d3c650
Add missing fallback blending to SkA8_Shader_Blitter::blitMask()

Similarly to SkA8_Shader_Blitter::blitAntiH() and SkA8_Shader_Blitter::blitH(), blitMask() should handle a missing SkXfermode gracefully.

R=reed@google.com

Author: fmalita@chromium.org

Review URL: https://chromiumcodereview.appspot.com/22867008

git-svn-id: http://skia.googlecode.com/svn/trunk@10743 2bbb7eff-a529-9590-31e7-b0007b416f81
src/core/SkBlitter_A8.cpp