Add shader image atomic int64 extension if used when creating device
authorziga-lunarg <ziga@lunarg.com>
Sat, 15 Oct 2022 22:05:50 +0000 (00:05 +0200)
committerMatthew Netsch <quic_mnetsch@quicinc.com>
Thu, 10 Nov 2022 18:11:35 +0000 (18:11 +0000)
commit963beee28c00e238797fdea06af3f245bf09b81a
treeb1002c4bb72882aa28685e38e54fd873f268ed1b
parent65a169e95d98b6f720c15a28b50f751931932d77
Add shader image atomic int64 extension if used when creating device

Add VK_EXT_shader_image_atomic_int64 extension and enabled the features
when creating the device in sparse resources tests if the extension
is used

Components: Vulkan

VK-GL-CTS issue: 4050

Affected tests:
dEQP-VK.sparse_resources.*

Change-Id: If3de1d1e30a57db076802e2933392081c7c3069c
external/vulkancts/modules/vulkan/sparse_resources/vktSparseResourcesBase.cpp
external/vulkancts/modules/vulkan/sparse_resources/vktSparseResourcesBase.hpp
external/vulkancts/modules/vulkan/sparse_resources/vktSparseResourcesImageSparseResidency.cpp