Stop using raw matrix pointers directly in render thread as that can cause matrix... 05/24105/1
authorKimmo Hoikka <kimmo.hoikka@samsung.com>
Mon, 7 Jul 2014 12:58:15 +0000 (13:58 +0100)
committerAdeel Kazmi <adeel.kazmi@samsung.com>
Tue, 8 Jul 2014 13:19:39 +0000 (14:19 +0100)
commit9625aef01ddb5517ca39825c216c1b58289d7eaa
tree7cdfa2026ca638cb4332e99a0f94c03288e2df09
parent5ff7a4290a4696d57ef89e742456f7fdab71519d
Stop using raw matrix pointers directly in render thread as that can cause matrix from wrong frame to being used

Change-Id: Ie956986f048786657cc6055b87f39113bb55a54d
Signed-off-by: Adeel Kazmi <adeel.kazmi@samsung.com>
dali/internal/render/common/render-algorithms.cpp
dali/internal/render/common/render-debug.cpp
dali/internal/render/common/render-debug.h
dali/internal/render/common/render-instruction.cpp
dali/internal/render/common/render-instruction.h
dali/internal/update/render-tasks/scene-graph-render-task.cpp
dali/internal/update/render-tasks/scene-graph-render-task.h