Require geometry shader in multisample resolve
Updates tests:
* dEQP-VK.renderpass.suballocation.multisample_resolve.layers_3.*
* dEQP-VK.renderpass.suballocation.multisample_resolve.layers_6.*
* dEQP-VK.renderpass2.suballocation.multisample_resolve.layers_3.*
* dEQP-VK.renderpass2.suballocation.multisample_resolve.layers_6.*
Affects tests:
* dEQP-VK.renderpass.suballocation.multisample_resolve.*
Framework's Context class extended with function
* requireDeviceCoreFeature
Components: Vulkan, Framework
VK-GL-CTS issue: 1173
Change-Id: I8f4c8e85bf9ca97fa0a4024e132225714e281088
(cherry picked from commit
2584db9e45f73ade28f7b18614b32ac2ebef2d3a)