Accept compiler or link error as passing result
authorJames Helferty <jhelferty@nvidia.com>
Tue, 13 Jun 2017 21:23:15 +0000 (17:23 -0400)
committerAlexander Galazin <Alexander.Galazin@arm.com>
Thu, 29 Jun 2017 12:08:25 +0000 (08:08 -0400)
commit9608a93248eacf37a00e892eb920986f1ceb9843
treeb6c4020e9679fe8f9e986c49ed713e93df6724fc
parentf06134c65f55a009bbe284d2b7c0e56dee0f70cd
Accept compiler or link error as passing result

Accept either a compiler or link error as a correct behavior when
attempting to alias two outputs from a shader.

Also updates the documentation in the header with the actual shader
construct being tested.

VK-GL-CTS issue: 504
Components: OpenGL

Affects:

KHR-GL44.geometry_shader.linking.location_aliasing
KHR-GL45.geometry_shader.linking.location_aliasing
KHR-GLES31.core.geometry_shader.linking.location_aliasing
KHR-GLES32.core.geometry_shader.linking.location_aliasing

Change-Id: Ib786b3e2bd4f8efc94bea082da417e20e7b8619c
external/openglcts/modules/glesext/geometry_shader/esextcGeometryShaderLinking.cpp
external/openglcts/modules/glesext/geometry_shader/esextcGeometryShaderLinking.hpp