- Flush before updating the timestamp of a texture heap from a bound texture.
authorFelix Kuehling <fxkuehl@gmx.de>
Thu, 10 Mar 2005 22:45:00 +0000 (22:45 +0000)
committerFelix Kuehling <fxkuehl@gmx.de>
Thu, 10 Mar 2005 22:45:00 +0000 (22:45 +0000)
commit96035d54f3c223e6d2f6dea79fb68dbfb2b74f0a
tree9cd59f3e776715c83ba2155ed67210dd83e31860
parent746df5671789aa5338c82a8e1b7fb50d342198e0
- Flush before updating the timestamp of a texture heap from a bound texture.
- Flush before using a new texture or before disabling a texture unit,
  because savageFlushCmdBuf can only update the timestamp of the last
  used texture. This fixes corruption in quake2 with single-textured
  lighting.
src/mesa/drivers/dri/savage/savagetex.c