Support GL ES 2 with uikit.
authorcon <qtc-committer@nokia.com>
Tue, 19 Apr 2011 14:15:09 +0000 (16:15 +0200)
committerPaul Olav Tvete <paul.tvete@nokia.com>
Wed, 4 May 2011 07:03:49 +0000 (09:03 +0200)
commit95bbf56ff076d003eddf7a7f9f1030d2c683ca01
tree3aba04225580ff7199782e1c698d1fea61f85beb
parent64fa65df74e25f97bacc63db2019eaf7e08caff2
Support GL ES 2 with uikit.

For GL ES 2 teach the paint device about the fact that it
is doing rendering backed by a framebuffer object,
not a system framebuffer (which doesn't exist).
(cherry picked from commit 3b437a7706efbaaafdc4861393cbe21354cf4ee2)
src/plugins/platforms/uikit/quikiteventloop.mm
src/plugins/platforms/uikit/quikitintegration.mm
src/plugins/platforms/uikit/quikitscreen.mm
src/plugins/platforms/uikit/quikitwindow.h
src/plugins/platforms/uikit/quikitwindow.mm
src/plugins/platforms/uikit/quikitwindowsurface.mm