Rename CoglPipelineBackend to CoglPipelineFragend
authorNeil Roberts <neil@linux.intel.com>
Mon, 29 Nov 2010 16:56:41 +0000 (16:56 +0000)
committerNeil Roberts <neil@linux.intel.com>
Mon, 13 Dec 2010 17:22:57 +0000 (17:22 +0000)
commit952878aab1d0610b09d048495295fd84499b70e9
tree793b5283f891613caa737e8799420a5ce6b250ba
parentdc61d58c0df9dde51472bae17b1997c82cfcddb1
Rename CoglPipelineBackend to CoglPipelineFragend

The current Cogl pipeline backends are entirely concerned with the
fragment processing state. We also want to eventually have separate
backends to generate shaders for the vertex processing state so we
need to rename the fragment backends. 'Fragend' is a somewhat weird
name but we wanted to avoid ending up with illegible symbols like
CoglPipelineFragmentBackendGlslPrivate.
clutter/cogl/cogl/Makefile.am
clutter/cogl/cogl/cogl-context.c
clutter/cogl/cogl/cogl-pipeline-fragend-arbfp-private.h [moved from clutter/cogl/cogl/cogl-pipeline-arbfp-private.h with 74% similarity]
clutter/cogl/cogl/cogl-pipeline-fragend-arbfp.c [moved from clutter/cogl/cogl/cogl-pipeline-arbfp.c with 87% similarity]
clutter/cogl/cogl/cogl-pipeline-fragend-fixed-private.h [moved from clutter/cogl/cogl/cogl-pipeline-fixed-private.h with 80% similarity]
clutter/cogl/cogl/cogl-pipeline-fragend-fixed.c [moved from clutter/cogl/cogl/cogl-pipeline-fixed.c with 92% similarity]
clutter/cogl/cogl/cogl-pipeline-fragend-glsl-private.h [moved from clutter/cogl/cogl/cogl-pipeline-glsl-private.h with 81% similarity]
clutter/cogl/cogl/cogl-pipeline-fragend-glsl.c [moved from clutter/cogl/cogl/cogl-pipeline-glsl.c with 94% similarity]
clutter/cogl/cogl/cogl-pipeline-opengl.c
clutter/cogl/cogl/cogl-pipeline-private.h
clutter/cogl/cogl/cogl-pipeline.c