r600g: implement MSAA depth-stencil decompression and resolve
authorMarek Olšák <maraeo@gmail.com>
Thu, 9 Aug 2012 15:17:18 +0000 (17:17 +0200)
committerMarek Olšák <maraeo@gmail.com>
Wed, 15 Aug 2012 17:20:58 +0000 (19:20 +0200)
commit94b634eca0e2bd32d4b5bd92d06d510eae8a5625
treecc9defa420159e913f68b8e2cb3e9c50b3c303e7
parent6d3ad2dd2ba3ccdd211dbc618404519930631be2
r600g: implement MSAA depth-stencil decompression and resolve

and integer textures, which are resolved the same as depth, I think.
src/gallium/auxiliary/util/u_blitter.c
src/gallium/auxiliary/util/u_blitter.h
src/gallium/drivers/r600/evergreen_state.c
src/gallium/drivers/r600/r600_blit.c
src/gallium/drivers/r600/r600_pipe.h
src/gallium/drivers/r600/r600_texture.c